Overshield and sprint verse

Hey KongJoh! How are you?

I’m going to try to help you with this! I’ve been testing the issue and I can’t understand the result you want from this interaction, so let me ask you a couple questions:

  1. You are trying to set the new values for all the players on the Island, right? (Example: I have a trigger that sets the Max Shield to 150 instead of 100. Player 1 triggers that change and it’s Max Shield changes to 150. In addition, Max Shield for player 2 is also set to 150.)

  2. And you are doing this by using a Class Designer and a Class Selector for each combination of Max Shield and Move Speed.
    Could you share with me some screenshots of how those devices are condigured?

  3. If I missunderstood this, please, could you explain the expected result for the player interacting with the trigger and the ones that are not triggering it?

I’ll be waiting for your answer!

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