I’ve setup everything in a blank FPS project (UE4.25.4) as described on the UE4 docs but the red level (level 2) is showing on play when it should be hidden by the volume.
I’m cross-posting this to the C++ programming sub-forum because it didn’t get any traction in the ‘rendering’ sub-forum and I know that people are more technical in the C++ section
EDIT: I’ve just tried it with the standard ‘sub-level’ from within the persistent level and it doesn’t work with that either. I’ve done everything according to the documentation and I can’t seem to get it to work. Am I missing something or is the feature completely broken?
The red level (level 2) should not be visible because the player is standing inside the ‘override invisible levels’ volume which hides ‘Level2’