So I have a blueprint with a custom event or function.
I add this blueprint (either as component or child actor) to another BP.
Is there any way to override that component/child actor function to append/alter functionality?
Right now I’m thinking of using a call and having an interface to implement into the parent blueprint so that functionality can be customized by the rest of the team, I guess that would do, but if I could just override the function it would be so much easier.
Sort of nevermind. the interface works like a charm.