Overpriced assets?

I generally don’t like to get involved in these types of discussions, so I won’t say much, but just felt I should say something at least.

I really really love making content for the Unreal Marketplace. Generally the community is very friendly, it’s a lot of fun to create these assets knowing that hopefully many people will find them useful and they will stretch out to the far corners of the globe to help people on projects for fun or in final production level games. I would hope that I can continue to make Marketplace content and would even think about doing it full-time if the marketplace continues to grow. If I had to lower my prices too much though, I don’t think that would be possible and it might get to the point where the Marketplace is no longer an option. In freelance a simple tree or a 4k terrain texture can range anywhere from $1000 - $3000 for AAA work. I think with my price point of $69.99 for a Procedural Nature Pack is extremely reasonable. Anyone from a hobbyist to a full development studio can afford that and use it for the rest of their life in any project they want. That is amazing!! What Epic is doing here and the possibilities they are creating for developers and consumers eventually purchasing these games is so cool to me. Just as developers are trying to make a living, so are the artists spending days/weeks/months of their time creating this content and from what I have seen the prices are very fair on the marketplace in general. Not in all cases, but then it’s their decision how they price the content and it’s everyone elses decision if they want to buy it at that point. That is all

Everyone else here I think has already made some good points and I would definitely value what has to say as well as since they know this industry very well. drawing KitatusStudios hahaha