Well, it is not an issue, more like concerns that keep me posting while the machine processes.
Price is one point. To be honest, I if I see something worth it, I buy it also from the market place.
And I would like to, but here is what keeps me from buying:
When I looked through all reviews of the assets that I considered for my project, there were so many reviews saying UV mapping wrong, no LODs, baking wrong, and so on and so on.
I believe there is not a single asset that does not have flaws on the market place.
Then I look at the time it takes sellers to create their packages and it becomes obvious that most of them are not or have never worked in permanent positions related to the CG area that they are publising in, e.g. foliage for games etc…
They are learning themselves while creating the assets.
This is the point were stay away from buying because it is highly likely that I buy the asset and have to spend ages myself getting in ready to use.
Therefore I am also asking for reasonable pricing reflecting this fact.
Or better quality control from the market place curators.
For example I stay away from foliage packs and do it myself or that reason. I am just on the safe side this way.
The ones that are created right now and that are in the to be submitted phase and as threads here are on the forum might be ok, because you can still adress typical issues and creators respond and make sure it is OK. Those packs might reach quality. But then for some reason it takes the creators very long to get it done and by that time, I have done tens of assets my self.
The other option, and this seems feasible, is to price the assets somewhat in the $5…$10 range. There are some assets like this one here, which also have flaws, but because of the low price everyone accepts that.
https://www.unrealengine.com/content/7a118391a88a447a82c7760ceb15be03
Then there are assets like this one here, which for that price are simply too flawed. I see a few of those on the marketplace and my decision is that I just can not buy from it for such prices because of quality issues. There are simply to many flaw ridden assets for rather high prices on there.
https://www.unrealengine.com/content/f71dbd477ea541bb812bdb63f963cc6b
https://www.unrealengine.com/content/cc4d96268ec7406e83068672163b2ec8
Especially UV mapping issues are annoying. Noise at distance might be recoverable by myself, but if I have to bring it on the right track myself, then I will not buy but do it myself from scratch.
Anyway, hope quality increases over time. Right now it is on average high prices + medium-ish quality.