So I am trying to show the user where a sphere intersects the terrain, right now I am just using a partially transparent material on a sphere. I just don’t want the whole 3d part of it. I am trying to show the range of the attacks, and how far they will make it on the terrain. Thinking maybe I can use a sphere mask some how. But I really don’t know.
This might work for you-
Decals could work, but another solution might be found in this thread:
https://forums.unrealengine.com/showthread.php?54733-Is-this-possible
That’s about cutting a hole in a material, but you can use the same spherical mask described there to do any kind of effect you might want.