Overlaps Event on child component of Leap Motion Hand

Hi,
I’ve made a very basic setup in a empty project.
One GameMode to spawn my Character.
One Hands blueprint which inherits from LeapRiggedEchoHands. Here is the only Blueprint i’ve filled

One Character Blueprints with a SceneComponent, a camera attached, then the hands BP attached.

100174-leapcharacterbasic.png

I got the same issue, and (forgot to activate in video) ‘show collision’ doesn’t show any wrong collision.

I’m gonna be able to test in few days with CV1 and another LeapMotion (If you can’t reproduce this issue, i’m afraid there is a hardware issue in my Leap controller).

Tell me if you need more information, more test …

Thanks for your time :slight_smile:

EDIT : hmm misspelled the “hmd mirror mode”, tell me if you want a new video.