Got a simple model, which I’ve added two UV channels to in max. One has overlapped UV’s for texturing, the other has unique UV’s for lightmap use. Only when I’m using it in a level and baking lightmaps, it tells me “Basket has overlapping UV’s” which is fine (and as expected), but also says “Lightmap UV are overlapping by 65% please adjust content - Enable error coloring to visualize”.
So… a couple questions:
- Why is the lightmap overlapping when clearly the UV’s arent (I can look at the second UV channel in model viewer and dont see any overlapping and I redid the second channel UV’s deliberately to avoid it).
- How do I enable error coloring? sounds like it might be useful.