# Overlapping Uv/ Lightmap

**URL:** <https://forums.unrealengine.com/t/overlapping-uv-lightmap/314244>\
**Category:** Rendering\
**Tags:** overlapping, overlapping-uvs, overlap, unreal-engine, Lightmap, question\
**Created:** [April 8, 2015, 1:49am UTC](https://forums.unrealengine.com/t/overlapping-uv-lightmap/314244 "2015-04-08T01:49:45Z")\
**Posts on this page:** 1\
**Showing post:** 2

<div class="post-metadata">

**Author:** ![Tim\_Hobson](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Tim\_Hobson](https://forums.unrealengine.com/u/Tim_Hobson)\
**Post date:** [April 9, 2015, 1:34pm UTC](https://forums.unrealengine.com/t/overlapping-uv-lightmap/314244/2 "2015-04-09T13:34:02Z")

</div>

I couldn’t see this in your images in the details panel on the right, but make sure that you’ve set the Lightmap Coordinate Index to 1 and that it’s not set to 0.

You can do this by going to the details panel on the right \> Static Mesh Settings \> Advanced rollout \> Lightmap Coordinate Index.

It looks like you have a good Lightmap set up on UV Channel 1.

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — https://unrealcommunity.wiki/! You will be able to find content from...

This section on our Wiki Lighting Troubleshooting Guide should help explain the settings for generating lightmaps and setting them properly.

---

_[View the full topic](https://forums.unrealengine.com/t/overlapping-uv-lightmap/314244)._
