# Overlapping not registered when actor is spawned

**URL:** <https://forums.unrealengine.com/t/overlapping-not-registered-when-actor-is-spawned/508189>\
**Category:** Blueprint\
**Tags:** unreal-engine, FeatureRequest, UE4-26, Blueprint, question\
**Created:** [March 19, 2022, 5:04pm UTC](https://forums.unrealengine.com/t/overlapping-not-registered-when-actor-is-spawned/508189 "2022-03-19T17:04:03Z")\
**Posts on this page:** 1\
**Showing post:** 10

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**Author:** ![Yaklakootmaa2](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/yaklakootmaa2/32/1194607_2.png) [@Yaklakootmaa2](https://forums.unrealengine.com/u/Yaklakootmaa2)\
**Post date:** [March 20, 2022, 6:53am UTC](https://forums.unrealengine.com/t/overlapping-not-registered-when-actor-is-spawned/508189/10 "2022-03-20T06:53:33Z")

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I got an idea of how you can try to handle this issue. You can slightly move spawned box right after the spawn.

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