Overlapping Audio called on in AI Controller BP(UE4 - v4.26.2)

Might it be better to have a blueprint that handles playing the audio that your ai calls? That way you could do a check in the audio BP you create to see if the battle music is still playing and also handle the logic for starting/stopping the ambient audio at the right times.

I’ve not had much experience with handling sounds but this seems like a logical step.