Alright, I have thought about it a bit, and found a new way to go around it. But just to explain, it’s not just to turn a light on or off. I’m building a semi complicated system to simulate electricity. The problem wasn’t really the system. The problem was a small problem (a bug maybe?) I encountered, and I needed some help to work around that. But I found a different way. The main problem was that blueprint actors placed on top of each other in the level would inhibit each other from working. Why, I don’t know. But still, thanks for your support anyways!