overlapped actor

Hi all !! I am wondering about more usages of ‘on component begin/ end overlap’ node in blueprint. In general, when setting up ‘trigger/ collision area’ and trying the interactions with third person character, the interactions are working well. But in case of other actors(sphere or cube …) not third person character, what should I do with the node ‘on component begin/ end overlap’? How other actors can be interacted within the trigger/ collision area set by ‘on component begin/end overlap’ node?

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Static mesh actors don’t have an overlap volume, so you don’t get a result.

If you specifically want to register static meshes, you can

1 Put the meshes in a blueprint that does have an overlap volume

or

2 Use hit detection instead of overlap

I’m fairly certain that all actors would work just the same, but of course, actors which you create don’t have a box/capsule collision by default. You simply need to add one and set the appropriate collision enabled and overlap collision response for your overlap component whether a world static, world dynamic, or whatever type).