# Overlap vs Linetrace with tick

**URL:** <https://forums.unrealengine.com/t/overlap-vs-linetrace-with-tick/2031035>\
**Category:** Blueprint\
**Tags:** linetrace, tick, overlap, unreal-engine, question\
**Created:** [September 21, 2024, 10:49am UTC](https://forums.unrealengine.com/t/overlap-vs-linetrace-with-tick/2031035 "2024-09-21T10:49:03Z")\
**Posts on this page:** 1\
**Showing post:** 8

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**Author:** ![turbotanaka](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@turbotanaka](https://forums.unrealengine.com/u/turbotanaka)\
**Post date:** [September 22, 2024, 7:54am UTC](https://forums.unrealengine.com/t/overlap-vs-linetrace-with-tick/2031035/8 "2024-09-22T07:54:04Z")

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Your reply suggested I could get the collision velocity from the hit event, so I tried it. Physics materials are used.

> [@Event Hit - velocity before hit](https://forums.unrealengine.com/t/event-hit-velocity-before-hit/362434/2):
>
> Hey bibiGN- The best solution would be to add a collision component that is slightly larger than the mesh and set an overlap event to trigger when it’s overlapped. You can then get the velocity during the overlap event which will be immediately followed with the hit event. Cheers

I tried to get the collision velocity with this method, but I just wanted to know which had better performance versus doing it with a line trace.  
If i don’t need either, that’s better.

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