Overlap problem with multiple actors

Hi, the problem I have is that I have a turret with a collision capsule.
And if an actor enters the collision capsule, there is no problem. Everything works, the tower shoots and follows him.
The problem is when 2 actors or more enter, kill the first one, this one is destroyed and the second one does not detect it.
The first to be destroyed marks as endoverlap, but in reality there is another actor inside.
How can I make it detect the second actor inside when the first one has marked an endoverlap?