# Overlap events don't seem to work with static meshes converted from BSP brushes

**URL:** <https://forums.unrealengine.com/t/overlap-events-dont-seem-to-work-with-static-meshes-converted-from-bsp-brushes/384664>\
**Category:** World Creation\
**Tags:** unreal-engine, brushes, Collision, question\
**Created:** [February 11, 2017, 9:07pm UTC](https://forums.unrealengine.com/t/overlap-events-dont-seem-to-work-with-static-meshes-converted-from-bsp-brushes/384664 "2017-02-11T21:07:48Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![anonymous\_user\_225af5d9](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_225af5d9](https://forums.unrealengine.com/u/anonymous_user_225af5d9)\
**Post date:** [February 11, 2017, 9:07pm UTC](https://forums.unrealengine.com/t/overlap-events-dont-seem-to-work-with-static-meshes-converted-from-bsp-brushes/384664/1 "2017-02-11T21:07:48Z")

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I have two static meshes.

One is a cube that I created in the editor by dragging into the world from the “Basic” catagory.  
**The other is a cube that WAS a BSP brush but was then converted to a static mesh**.

I have set the collision settings to be the same for both objects:

- Generate Overlap Events is checked
- Collision Presets is BlockAll

My pawn has a static mesh component attached to it with a ‘cone’ static mesh:

- Generate Overlap Events is checked
- Collision Presets is OverlapAllDynamic

EventActorBeginOverlap correctly fires when I fly my pawn through the first cube _but not for the second one_.

What am I doing wrong?

I have fiddled around with changing the collision presets to no avail.

If I add a blocking volume to the BSP derived static mesh it of course works.

Thanks!

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**Author:** ![TJ\_V](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/tj_v/32/1008648_2.png) [@TJ\_V](https://forums.unrealengine.com/u/TJ_V)\
**Post date:** [February 14, 2017, 8:13pm UTC](https://forums.unrealengine.com/t/overlap-events-dont-seem-to-work-with-static-meshes-converted-from-bsp-brushes/384664/2 "2017-02-14T20:13:57Z")

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Hi GrindingMetal,

Did you add collision to the converted BSP static mesh? Currently when a BSP is converted it doesn’t have collision. It must be added manually in the static mesh editor.

We have that logged as [JIRA UE-30892](https://issues.unrealengine.com/issue/UE-30892).

Let me know if that works for you.

Cheers,

TJ
