My default visual component for the vehicle is just a static mesh, and I am pulling one of those from the content pack I’m using, so there aren’t any separate bone components that have collision I could disable. The collision settings I do have available are shown in the bottom right, but none of them stand out as something that would lead to the weird interactions I’m seeing with flat terrain. By comparison, when I use a sphere component as the static mesh for the vehicle, it slides along the ground fine, so I do agree it has something to do with this mesh’s collision with the floor, but idk how to address that…