Well, there is, called multi-tap blur:
There is a utility node in UE4 called BlurSampleOffsets which makes the node graph a bit neater than the UDK one in the article. Still, it’s a rather inefficient method so use it with care.
Well, there is, called multi-tap blur:
There is a utility node in UE4 called BlurSampleOffsets which makes the node graph a bit neater than the UDK one in the article. Still, it’s a rather inefficient method so use it with care.