They work amazingly well together, though I had to make my own alpha channel for the elemental enchantments for this, in a crude manner. This is the result:
Granted, I have yet to finish all the materials, as I’m still making the data tables for leather, cloth, and the materials for the gems. It was a bit of work to dynamically alter the range of the extent of the particles, but I made it work using the Cylinder Module, and making a parameter out of the Height float.