# OUYA Support now available for Unreal Engine 4

**URL:** <https://forums.unrealengine.com/t/ouya-support-now-available-for-unreal-engine-4/16191>\
**Category:** Mobile\
**Tags:** unreal-engine, Android\
**Created:** [November 30, 2014, 8:31am UTC](https://forums.unrealengine.com/t/ouya-support-now-available-for-unreal-engine-4/16191 "2014-11-30T08:31:34Z")\
**Posts on this page:** 20\
**Page:** 1

<div class="post-metadata">

**Author:** ![Mr\_SquarePeg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Mr\_SquarePeg](https://forums.unrealengine.com/u/Mr_SquarePeg)\
**Post date:** [November 30, 2014, 8:31am UTC](https://forums.unrealengine.com/t/ouya-support-now-available-for-unreal-engine-4/16191/1 "2014-11-30T08:31:34Z")

</div>

[![](https://d3kjluh73b9h9o.cloudfront.net/original/4X/5/2/1/521643dc390e53c77dd4b5444399fb4ca108faae.jpeg "OUYA Support for UE4 with Tappy Chicken") ](https://www.youtube.com/watch?v=lK7qGgeuI74)

You will need an active subscription access to deploy to the OUYA as they have a modifed version of Unreal 4 source code that you need to download.

I am going to give this a shot.

---

<div class="post-metadata">

**Author:** ![tgraupmann](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@tgraupmann](https://forums.unrealengine.com/u/tgraupmann)\
**Post date:** [December 1, 2014, 5:56pm UTC](https://forums.unrealengine.com/t/ouya-support-now-available-for-unreal-engine-4/16191/2 "2014-12-01T17:56:37Z")

</div>

The OUYA Fork of UE4 is now accessible and here’s the new OUYA documentation.

> <https://github.com/ouya/docs/blob/master/unreal.md>

---

<div class="post-metadata">

**Author:** ![tgraupmann](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@tgraupmann](https://forums.unrealengine.com/u/tgraupmann)\
**Post date:** [December 1, 2014, 9:32pm UTC](https://forums.unrealengine.com/t/ouya-support-now-available-for-unreal-engine-4/16191/3 "2014-12-01T21:32:18Z")

</div>

(18:19) - Tim: UE4 on OUYA, Unreal Editor, and Blueprints

[![](https://d3kjluh73b9h9o.cloudfront.net/original/4X/4/e/1/4e188ef1597fc45d7a80abb84c8581bfca5cbef1.jpeg "OUYA DEV SUPPORT OFFICE HOURS 12/1") ](https://www.youtube.com/watch?v=RLl_vFEUwFc)

[![](https://d3kjluh73b9h9o.cloudfront.net/original/4X/4/e/1/4e188ef1597fc45d7a80abb84c8581bfca5cbef1.jpeg "OUYA DEV SUPPORT OFFICE HOURS 12/1") ](https://www.youtube.com/watch?v=RLl_vFEUwFc)

---

<div class="post-metadata">

**Author:** ![DigNZ](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@DigNZ](https://forums.unrealengine.com/u/DigNZ)\
**Post date:** [December 4, 2014, 7:03am UTC](https://forums.unrealengine.com/t/ouya-support-now-available-for-unreal-engine-4/16191/4 "2014-12-04T07:03:34Z")

</div>

> [@tgraupmann;186316](#):
>
> The OUYA Fork of UE4 is now accessible and here’s the new OUYA documentation.  
> [https://github.com/ouya/docs/blob/master/unreal.md](https://github.com/ouya/docs/blob/master/unreal.md)

Looks interesting, but the repo appears not to exist anymore? I’m logged in correctly and have access to Epic’s repo but can’t find the OUYA fork anywhere here: [OUYA · GitHub](https://github.com/ouya)

---

<div class="post-metadata">

**Author:** ![Mr\_SquarePeg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Mr\_SquarePeg](https://forums.unrealengine.com/u/Mr_SquarePeg)\
**Post date:** [December 4, 2014, 5:15pm UTC](https://forums.unrealengine.com/t/ouya-support-now-available-for-unreal-engine-4/16191/5 "2014-12-04T17:15:25Z")

</div>

> [@DigNZ;187605](#):
>
> Looks interesting, but the repo appears not to exist anymore? I’m logged in correctly and have access to Epic’s repo but can’t find the OUYA fork anywhere here: [OUYA · GitHub](https://github.com/ouya)

Did you click this [link](https://github.com/ouya/UnrealEngine/tree/4.5-OUYA)?

Just curious 🙂

---

<div class="post-metadata">

**Author:** ![DigNZ](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@DigNZ](https://forums.unrealengine.com/u/DigNZ)\
**Post date:** [December 4, 2014, 10:23pm UTC](https://forums.unrealengine.com/t/ouya-support-now-available-for-unreal-engine-4/16191/6 "2014-12-04T22:23:18Z")

</div>

> [@HeadClot;187826](#):
>
> Did you click this [link](https://github.com/ouya/UnrealEngine/tree/4.5-OUYA)?
> 
> Just curious 🙂

I sure did, and got a 404 error from github so backed it up to [OUYA · GitHub](https://github.com/ouya) to look for the repo.

I checked I’m logged in with my same github account that has unreal engine access too 🙂

---

<div class="post-metadata">

**Author:** ![tgraupmann](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@tgraupmann](https://forums.unrealengine.com/u/tgraupmann)\
**Post date:** [December 4, 2014, 10:57pm UTC](https://forums.unrealengine.com/t/ouya-support-now-available-for-unreal-engine-4/16191/7 "2014-12-04T22:57:12Z")

</div>

Interesting well this is the right link:  
[https://github.com/ouya/UnrealEngine/tree/4.5-OUYA](https://github.com/ouya/UnrealEngine/tree/4.5-OUYA)

Are you sure you are logged into github and your account links to the same github account?

Here’s the wiki section on that.

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — ue4community.wiki! You will be able to find content from the official...

Your github profile should list EpicGames as an Organization:

> **[tgraupmann - Overview](https://github.com/tgraupmann/)**
>
> Lead PC/XBOX App/Plugin Engineer. tgraupmann has 156 repositories available. Follow their code on GitHub.

---

<div class="post-metadata">

**Author:** ![DigNZ](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@DigNZ](https://forums.unrealengine.com/u/DigNZ)\
**Post date:** [December 5, 2014, 8:30pm UTC](https://forums.unrealengine.com/t/ouya-support-now-available-for-unreal-engine-4/16191/8 "2014-12-05T20:30:42Z")

</div>

I think its a permissions issue. If I log out of github then I get github’s 404 error on both of these links:

[https://github.com/EpicGames/UnrealEngine](https://github.com/EpicGames/UnrealEngine)  
[https://github.com/ouya/UnrealEngine/tree/4.5-OUYA](https://github.com/ouya/UnrealEngine/tree/4.5-OUYA)

If I log in to get hub then the EpicGames link works but the ouya one still shows 404.

EpicGames IS listed as an organization on my profile.

---

<div class="post-metadata">

**Author:** ![tgraupmann](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@tgraupmann](https://forums.unrealengine.com/u/tgraupmann)\
**Post date:** [December 5, 2014, 8:43pm UTC](https://forums.unrealengine.com/t/ouya-support-now-available-for-unreal-engine-4/16191/9 "2014-12-05T20:43:56Z")

</div>

You can email me at [tgraupmann@ouya.tv](mailto:tgraupmann@ouya.tv) to get access to the UE4 team which gives access to the repository.

> **[Build software better, together](https://github.com/orgs/ouya/teams/ue4-developers)**
>
> GitHub is where people build software. More than 65 million people use GitHub to discover, fork, and contribute to over 200 million projects.

---

<div class="post-metadata">

**Author:** ![tgraupmann](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@tgraupmann](https://forums.unrealengine.com/u/tgraupmann)\
**Post date:** [December 5, 2014, 9:33pm UTC](https://forums.unrealengine.com/t/ouya-support-now-available-for-unreal-engine-4/16191/10 "2014-12-05T21:33:44Z")

</div>

Send an email to [tgraupmann@ouya.tv](mailto:tgraupmann@ouya.tv) to get access to the UE4 Developer Team. In the email, please provide a link to your Github account to grant access if you belong to the EpicGames Organization.

---

<div class="post-metadata">

**Author:** ![tgraupmann](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@tgraupmann](https://forums.unrealengine.com/u/tgraupmann)\
**Post date:** [December 13, 2014, 12:37am UTC](https://forums.unrealengine.com/t/ouya-support-now-available-for-unreal-engine-4/16191/11 "2014-12-13T00:37:15Z")

</div>

I had to fork on a personal account so that UE4 subscribers automatically have access. The new fork is located here:  
[https://github.com/tgraupmann/UnrealEngine/tree/4.6-OUYA](https://github.com/tgraupmann/UnrealEngine/tree/4.6-OUYA)

Which now includes support for in-app-purchases and OUYA-Everywhere input.

Be sure to check out the docs and examples:

> <https://github.com/ouya/docs/blob/master/unreal.md>

---

<div class="post-metadata">

**Author:** ![mikezteh69](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/mikezteh69/32/915063_2.png) [@mikezteh69](https://forums.unrealengine.com/u/mikezteh69)\
**Post date:** [August 22, 2015, 5:15pm UTC](https://forums.unrealengine.com/t/ouya-support-now-available-for-unreal-engine-4/16191/12 "2015-08-22T17:15:04Z")

</div>

So is this dead

---

<div class="post-metadata">

**Author:** ![BrUnO\_XaVIeR](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/bruno_xavier/32/1110230_2.png) [@BrUnO\_XaVIeR](https://forums.unrealengine.com/u/BrUnO_XaVIeR)\
**Post date:** [August 22, 2015, 5:41pm UTC](https://forums.unrealengine.com/t/ouya-support-now-available-for-unreal-engine-4/16191/13 "2015-08-22T17:41:07Z")

</div>

> [@mikezteh69;361795](#):
>
> So is this dead

Ouya itself is pretty much dead from what I’ve heard, not just this plugin.

---

<div class="post-metadata">

**Author:** ![tgraupmann](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@tgraupmann](https://forums.unrealengine.com/u/tgraupmann)\
**Post date:** [August 22, 2015, 6:05pm UTC](https://forums.unrealengine.com/t/ouya-support-now-available-for-unreal-engine-4/16191/14 "2015-08-22T18:05:02Z")

</div>

Alive and kicking. UE 4.7 is running on Forge TV. I have a couple issues that I’m working through to survive the 4.8 upgrade.

> **[UE 4.8 ignoring PLATFORM\_ANDROID in generated.1 files](https://forums.unrealengine.com/questions/270857/platform-android-generated1.html)**
>
> After upgrading the UE4 4.8 I’m running into an Android compile error with the generated code. I have a field defined that checks for the android platform symbol in the actor header. #if PLATFORM\_ANDROID...

> **[Android - LogTexture:Error: Texture2D is unknown which is not supported](https://forums.unrealengine.com/questions/273072/android-logtextureerror-texture2d-is-unknown-which.html)**
>
> Tested on UE 4.6 and UE 4.7 on Android. I have PNG textures of a controller image that display when running on the OUYA console, but aren’t displaying on the Forge TV console. I have log lines that suggest it looks like a texture issue. D/UE4 ...

And you no longer have to email me to get access to the source. Now that UE4 is free, you just need to register an account and link to your github account to get access to my branches.

You can follow this document for updating your OUYA games to get publishing on the Forge TV.

> <https://github.com/ouya/docs/blob/master/forge_tv.md>

You can find the details about the acquisition here.

> [@](#):
>
> We’re pleased to welcome OUYA to the Razer fold and bring its technical and developer relations team to the family. Together we hope to further enrich your gaming experience from your living room, and we have more exciting news for OUYA owners ahead.
> 
> For Gamers. By Gamers.
> 
> Check out the AMA I’ve done on Razer Insider regarding this development.  
> [https://insider.razerzone.com/index.php?threads/razer-ceo-ama-july-30-8pm-pdt.7734/](https://insider.razerzone.com/index.php?threads/razer-ceo-ama-july-30-8pm-pdt.7734/)
> 
> - Min-Liang Tan, Razer CEO

---

<div class="post-metadata">

**Author:** ![tgraupmann](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@tgraupmann](https://forums.unrealengine.com/u/tgraupmann)\
**Post date:** [August 28, 2015, 6:59pm UTC](https://forums.unrealengine.com/t/ouya-support-now-available-for-unreal-engine-4/16191/15 "2015-08-28T18:59:18Z")

</div>

UE4 is now supported on Forge TV.

You’ll want to use the 4.7-OUYA branch.

> <https://github.com/ouya/docs/blob/master/forge_tv.md>

---

<div class="post-metadata">

**Author:** ![tgraupmann](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@tgraupmann](https://forums.unrealengine.com/u/tgraupmann)\
**Post date:** [September 10, 2015, 8:40pm UTC](https://forums.unrealengine.com/t/ouya-support-now-available-for-unreal-engine-4/16191/16 "2015-09-10T20:40:49Z")

</div>

UE4 is supported on Forge TV and the OUYA console.

> <https://github.com/ouya/docs/blob/master/forge_tv.md>

You can now use the 4.9-OUYA branch.  
[https://github.com/tgraupmann/UnrealEngine/tree/4.9-OUYA](https://github.com/tgraupmann/UnrealEngine/tree/4.9-OUYA)

---

<div class="post-metadata">

**Author:** ![mikezteh69](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/mikezteh69/32/915063_2.png) [@mikezteh69](https://forums.unrealengine.com/u/mikezteh69)\
**Post date:** [January 20, 2017, 4:45pm UTC](https://forums.unrealengine.com/t/ouya-support-now-available-for-unreal-engine-4/16191/17 "2017-01-20T16:45:22Z")

</div>

Is this still being supported? Is there any possibility of a plugin to speed the process up?

> [@tgraupmann;376208](#):
>
> UE4 is supported on Forge TV and the OUYA console.  
> [https://github.com/ouya/docs/blob/master/forge\_tv.md](https://github.com/ouya/docs/blob/master/forge_tv.md)
> 
> You can now use the 4.9-OUYA branch.  
> [https://github.com/tgraupmann/UnrealEngine/tree/4.9-OUYA](https://github.com/tgraupmann/UnrealEngine/tree/4.9-OUYA)

---

<div class="post-metadata">

**Author:** ![BrUnO\_XaVIeR](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/bruno_xavier/32/1110230_2.png) [@BrUnO\_XaVIeR](https://forums.unrealengine.com/u/BrUnO_XaVIeR)\
**Post date:** [January 20, 2017, 5:02pm UTC](https://forums.unrealengine.com/t/ouya-support-now-available-for-unreal-engine-4/16191/18 "2017-01-20T17:02:34Z")

</div>

> [@mikezteh69;654067](#):
>
> Is this still being supported? Is there any possibility of a plugin to speed the process up?

Ouya has died July 2015.  
[http://www.razerzone.com/press/detail/press-releases/razer-acquires-ouya-software-assets](http://www.razerzone.com/press/detail/press-releases/razer-acquires-ouya-software-assets)

---

<div class="post-metadata">

**Author:** ![tgraupmann](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@tgraupmann](https://forums.unrealengine.com/u/tgraupmann)\
**Post date:** [January 20, 2017, 5:40pm UTC](https://forums.unrealengine.com/t/ouya-support-now-available-for-unreal-engine-4/16191/19 "2017-01-20T17:40:15Z")

</div>

Actually, I still support it. And in the new version I made it as a plugin. That means that it’ll work in the retail version. Although I have to work out the details on how to package it with the Android bits (for the retail Unreal Editor version).

> **[GitHub - razerofficial/ue4-plugin-razer-sdk: \[Deprecated: Android\] Unreal...](https://github.com/razerofficial/ue4-plugin-razer-sdk)**
>
> \[Deprecated: Android\] Unreal Plugin for the Razer SDK - GitHub - razerofficial/ue4-plugin-razer-sdk: \[Deprecated: Android\] Unreal Plugin for the Razer SDK

---

<div class="post-metadata">

**Author:** ![mikezteh69](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/mikezteh69/32/915063_2.png) [@mikezteh69](https://forums.unrealengine.com/u/mikezteh69)\
**Post date:** [April 7, 2017, 4:19pm UTC](https://forums.unrealengine.com/t/ouya-support-now-available-for-unreal-engine-4/16191/20 "2017-04-07T16:19:56Z")

</div>

A plugin would be great!
