# Output with Blackmagic Down Conversion

**URL:** <https://forums.unrealengine.com/t/output-with-blackmagic-down-conversion/753684>\
**Category:** Virtual Production\
**Tags:** memory-leak, unreal-engine, crash, bug-report, Blueprint, question\
**Created:** [January 20, 2023, 4:25pm UTC](https://forums.unrealengine.com/t/output-with-blackmagic-down-conversion/753684 "2023-01-20T16:25:26Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![LYMpro](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@LYMpro](https://forums.unrealengine.com/u/LYMpro)\
**Post date:** [January 20, 2023, 4:25pm UTC](https://forums.unrealengine.com/t/output-with-blackmagic-down-conversion/753684/1 "2023-01-20T16:25:26Z")

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We use Blackmagic Quad 2 for media output. We cannot output SD 50i from Unreal, that’s why we use HD Down Conversion (HD to SD) in Blackmagic Desktop Video Setup. When conversion is applied, Unreal starts leaking memory (RAM) and crashes in 5 minutes. Any ideas how to solve the issue?

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**Author:** ![VLD\_KMT](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@VLD\_KMT](https://forums.unrealengine.com/u/VLD_KMT)\
**Post date:** [January 8, 2024, 4:37pm UTC](https://forums.unrealengine.com/t/output-with-blackmagic-down-conversion/753684/2 "2024-01-08T16:37:16Z")

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same issue
