# Output log get's spammed with messages from HISMC

**URL:** <https://forums.unrealengine.com/t/output-log-gets-spammed-with-messages-from-hismc/319406>\
**Category:** Programming & Scripting\
**Tags:** unreal-engine\
**Created:** [May 22, 2015, 12:26am UTC](https://forums.unrealengine.com/t/output-log-gets-spammed-with-messages-from-hismc/319406 "2015-05-22T00:26:11Z")\
**Posts on this page:** 1\
**Showing post:** 18

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**Author:** ![anonymous\_user\_b9532c9a](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_b9532c9a](https://forums.unrealengine.com/u/anonymous_user_b9532c9a)\
**Post date:** [June 4, 2015, 2:58pm UTC](https://forums.unrealengine.com/t/output-log-gets-spammed-with-messages-from-hismc/319406/18 "2015-06-04T14:58:25Z")

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You can do it through materials, though it would be a challenge to put together the exact math you need. However, I did some further digging and found out that from our support team has put together an awesome wiki tutorial on doing something very similar to what you are trying. Take a look here and see if you can utilize the information present:

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — https://unrealcommunity.wiki/! You will be able to find content from...

What is good is that he uses instanced meshes in his scaling, which means that the draw calls will be extremely low for what you are trying to do.

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