# OSVR for UE4

**URL:** <https://forums.unrealengine.com/t/osvr-for-ue4/18386>\
**Category:** XR Development\
**Tags:** unreal-engine\
**Created:** [January 6, 2015, 5:43pm UTC](https://forums.unrealengine.com/t/osvr-for-ue4/18386 "2015-01-06T17:43:24Z")\
**Posts on this page:** 13\
**Page:** 1

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**Author:** ![mproducer](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@mproducer](https://forums.unrealengine.com/u/mproducer)\
**Post date:** [January 6, 2015, 5:43pm UTC](https://forums.unrealengine.com/t/osvr-for-ue4/18386/1 "2015-01-06T17:43:24Z")

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I read that at CES they announced that the OSVR developer kit will be released this year. The article said it will be compatible with UE4, but I have not seen anyone talking about it yet.  
Anyone else looking into this?

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**Author:** ![Mr\_SquarePeg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Mr\_SquarePeg](https://forums.unrealengine.com/u/Mr_SquarePeg)\
**Post date:** [January 7, 2015, 7:04am UTC](https://forums.unrealengine.com/t/osvr-for-ue4/18386/2 "2015-01-07T07:04:43Z")

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I am looking forward to the OSVR 😃

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**Author:** ![Nick\_Whiting](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Nick\_Whiting](https://forums.unrealengine.com/u/Nick_Whiting)\
**Post date:** [January 7, 2015, 6:42pm UTC](https://forums.unrealengine.com/t/osvr-for-ue4/18386/3 "2015-01-07T18:42:36Z")

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We’re supporting Razer and their partners who are developing the actual integration with the system. So, it’s coming! 🙂

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**Author:** ![kindfox](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@kindfox](https://forums.unrealengine.com/u/kindfox)\
**Post date:** [January 8, 2015, 3:01am UTC](https://forums.unrealengine.com/t/osvr-for-ue4/18386/4 "2015-01-08T03:01:52Z")

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> [@Nick Whiting;202378](#):
>
> We’re supporting Razer and their partners who are developing the actual integration with the system. So, it’s coming! 🙂

Great! Now with Oculus, GearVR, OSVR, Unreal really is a good choice for VR development.  
BTW, how about Google Cardboard? Will Unreal 4 support it?

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**Author:** ![mproducer](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@mproducer](https://forums.unrealengine.com/u/mproducer)\
**Post date:** [January 8, 2015, 4:38am UTC](https://forums.unrealengine.com/t/osvr-for-ue4/18386/5 "2015-01-08T04:38:41Z")

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I am currently an Oculus Rift developer, so if I can develop a product on UE4 that has multiple VR platforms I could port it too, makes it more viable financially.

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**Author:** ![masterneme](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@masterneme](https://forums.unrealengine.com/u/masterneme)\
**Post date:** [March 18, 2015, 10:34pm UTC](https://forums.unrealengine.com/t/osvr-for-ue4/18386/6 "2015-03-18T22:34:31Z")

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Has anyone tried this headset?

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**Author:** ![Kafumanto](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/kafumanto/32/1194651_2.png) [@Kafumanto](https://forums.unrealengine.com/u/Kafumanto)\
**Post date:** [March 24, 2015, 6:44pm UTC](https://forums.unrealengine.com/t/osvr-for-ue4/18386/7 "2015-03-24T18:44:36Z")

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Hi, here you can find the source code of the OSVR plugin for Unreal Engine 4: [GitHub - OSVR/OSVR-Unreal: OSVR plugin for Unreal Engine](https://github.com/OSVR/OSVR-Unreal)

If you have any question, let me know.

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**Author:** ![Vaquero](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Vaquero](https://forums.unrealengine.com/u/Vaquero)\
**Post date:** [July 3, 2015, 6:41pm UTC](https://forums.unrealengine.com/t/osvr-for-ue4/18386/8 "2015-07-03T18:41:05Z")

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It states it works with UE4.6. Has anyone tested it against UE4.8? I’m looking for a solution to get motion tracker data into the engine. I’ll look into it, but since I’m more artist than programmer, I’ll probably have a hard time understanding what I’ll need to to. So help is very appreciated!

EDIT: There’s a 4.8 Branch here: [GitHub - OSVR/OSVR-Unreal at ue4\_8](https://github.com/OSVR/OSVR-Unreal/tree/ue4_8) I still need to figure out what to do with it.

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**Author:** ![Kafumanto](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/kafumanto/32/1194651_2.png) [@Kafumanto](https://forums.unrealengine.com/u/Kafumanto)\
**Post date:** [July 4, 2015, 11:51am UTC](https://forums.unrealengine.com/t/osvr-for-ue4/18386/9 "2015-07-04T11:51:18Z")

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They are working on the 4.8 branch just in these days.

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**Author:** ![Illusionweaver](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Illusionweaver](https://forums.unrealengine.com/u/Illusionweaver)\
**Post date:** [August 3, 2015, 10:30pm UTC](https://forums.unrealengine.com/t/osvr-for-ue4/18386/10 "2015-08-03T22:30:39Z")

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Anyone got OSVR working yet in Unreal?

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<div class="post-metadata">

**Author:** ![anonymous\_user\_e61ecb23](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_e61ecb23](https://forums.unrealengine.com/u/anonymous_user_e61ecb23)\
**Post date:** [October 5, 2015, 3:13pm UTC](https://forums.unrealengine.com/t/osvr-for-ue4/18386/11 "2015-10-05T15:13:46Z")

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> [@Nick Whiting;202378](#):
>
> We’re supporting Razer and their partners who are developing the actual integration with the system. So, it’s coming! 🙂

Has there been any other progress on this front? I notice there’s an [OSVR plugin for UE4 on Github](https://github.com/OSVR/OSVR-Unreal), but it’s only available for UE 4.6.x.

I’d be interested to learn if OSVR will be supported inherently in the latest binary version of the engine, similar to how Oculus Rift is supported.

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**Author:** ![simmania](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@simmania](https://forums.unrealengine.com/u/simmania)\
**Post date:** [November 4, 2015, 5:58pm UTC](https://forums.unrealengine.com/t/osvr-for-ue4/18386/12 "2015-11-04T17:58:19Z")

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Is somebody working on OSVR support??? Maybe Epic?  
Will there be UE4 support when the OSVR is out end of this month?

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**Author:** ![BananaKing932](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@BananaKing932](https://forums.unrealengine.com/u/BananaKing932)\
**Post date:** [November 4, 2015, 11:42pm UTC](https://forums.unrealengine.com/t/osvr-for-ue4/18386/13 "2015-11-04T23:42:54Z")

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The OSVR plugin has been updated to work with each engine version through 4.9. As the description says in each branch though the plugin is in its preliminary state so there is support but it might be a bit buggy. When you’re on the plugin’s GitHub master branch page make sure to click the ‘branch’ button as the screenshot shows and select the correct engine version (4.6-4.9 is available).

Plugin’s Main Github Page (master branch): [GitHub - OSVR/OSVR-Unreal: OSVR plugin for Unreal Engine](https://github.com/OSVR/OSVR-Unreal)  
4.8 Plugin Update (4.8 branch): [GitHub - OSVR/OSVR-Unreal at ue4\_8](https://github.com/OSVR/OSVR-Unreal/tree/ue4_8)  
4.9 Plugin Update (4.9 branch): [GitHub - OSVR/OSVR-Unreal at ue4\_9](https://github.com/OSVR/OSVR-Unreal/tree/ue4_9)

For modifying and creating your own plugins definitely check out these UE4 Documentation links:

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>
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> **[Plugins](https://docs.unrealengine.com/4.27/en-US/ProductionPipelines/Plugins/)**
>
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 ![branch button.PNG](https://d3kjluh73b9h9o.cloudfront.net/original/3X/7/6/764b7914c62d41dc6fd3c6ac259fddae3ac7b1be.png)&stc=1
