OSC XY input to shoot projectiles into scene.

hi all,

I get vector2 input data over OSC. I want to use these coordinates to shoot projectiles (perpendicular to the view “plane”) into the scene. I can modify the 1st person gun’s projectile for this. Perspective problems aside - how do I place the projectile within my viewspace?

I am a total blueprint noob. It would we great if you could post some starting points or links to good tutorials. I come from vvvv and unity, so the understanding is there. I just need to adapt to the syntax.

Thank you very much!

It works, but I did not find a nice solution on how to do this in one event. I receive two OSC messages, and - depending on the message name X or Y - feed the contained float into the corresponding vector constructor.

always open for suggestions to improve!