Hey guys, i am busy prototyping an inventory system for my project. It is currently slot based with widgets and so on. I really want to do an inventory system similar to Silent Hill 1, where the items you collect are positioned in a “wheel” type of configuration and the “wheel” can be rotated around to view all the items in turn. Not entirely sure how to do this.
I think you need to first create a central vector position, then create an array of vector positions around that central point that can hold and display static meshes (your items) then you rotate the wheel from one item to another with some kind of button events. Do you then create a separate level/menu for this inventory system like you do with animated menu systems?
Does this make sense and would this be possible in blueprints? Any advise would be greatly appreciated!