currently I am a little bit lost about how to get ANY structure into my scene content. A few years ago, when I was looking into UE3 out of curiosity I noticed the same mess in demo scenes…
Now when I open the First person Shooter demo all I get is a MASSIVE list of scene content. Why isn’t there any grouping going on and how can I get tree structured grouping here?
What I want is to put all map content into one tree node (I don’t want to know about it for now). And then focus on the dynamic parts like spawn points and player. But at the moment I simply drown in this huge list I can’t get my hands on.
In Unity 3D I can just drag and drop anything into empty gameobejcts to organize things… Any ideas how to do that here or is there an equivalent? Having 10000000 assets on the root level can’t really be the next gen approach I figured so I clearly have missed something here.