Hello, very interested in this plugin, but I am not a physics expert so if this question was somehow answered in the OP then I am sorry.
My scenario that i would like to have orbiting bodies in a multiplayer setting and would like to know if this plugin could calculate orbits based on a time since epoch of the game from a server (planets) and time since entering orbit (ships). The server is not a UEServer so I can’t use replication for this.