Option to Disable Autocorrect on variable names in Blueprints

I love Unreal Engine, but this seriously is one of the most annoying design choices I’ve come across in a while.

“Oh did you accidentally make a variable called ‘Buttton’? Well every Button variable you make for the rest of the project will always be called ‘Buttton’ now, no matter what you type, your’e welcome!”

Now you have to outsmart the autocorrect by doing something like ‘asdfButtonasfdas’ then delete the junk on the sides. It’s absolutely ridiculous. This wouldn’t fly in the 90’s, much less 2020. Either improve auto correct or give us the option to turn it off.