Optimising 3D Sidescroller with World Partition Loading Range / Level Streaming?

Thanks for the kind words Clockwork Orange

I hear you regarding sky box but i am trying to utilise the entire map like it’s your typical gta open worldish affair, and the background will be visited at some point by the player, So whilst it plays like a sidescroller {and possibly top down as well} everything in the world will be visited at some stage, just the player will be guided in a particular direction from camera angles / blocking volumes / level design etc. .

If you see this image of the world , bottom left is the starting point in the video, then the plan was to populate the entire map but have the player character traverse around it so the intention is it is fully 3d and not just a 2d scroller but players are nudged in the right direction.

However currently i am loading everything just to see into the distance, and it would perform so much better if i could still do that but cull everything outside of the left right camera views.

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