Optimal workflow for large landscapes in a single workstation?

Just from your first paragraph, I would say, don’t look into landscapes :slight_smile:

Large landscapes are really going to eat a chunk out of the frame budget, and if the player never goes near it, it’s a waste.

I’d recommend finding out about HDRIs.

You can get amazing ones for free, you can buy them, you can make them in the engine easily. You can use a decent HDR to make it look like there’s a huge landscape surrounding the player, at virtually no cost.

Here’s a quick intro

1 Like