Hey, guys. First time posting a question here, I have developed using Unity and other tools in the past and I’m just starting my journey with UE5. I’m looking for help in what would be the best way to handle large landscapes while I’m working on my personal computer. I have a requirement for a large landscape in my project (not because I wish to make a large game, but because I’m looking to make my relatively small playable area very vertical) and would like the player to be able to see the horizon as if he was really standing on top of a mountain or climbing its side. The idea is that most of the landscape would be unreachable and just for looks.
I’m aware of HLOD and plan to use it at runtime, but my question is really centered around the editor: right now I’m struggling to model an 8k landscape whether I’m using blueprint brushes or the built-in landscape editing tools. My rig has an i9, 32 GB of Ram and I’m using a 3080 Ti. I constantly run out of memory when trying to work on the entire landscape during the modelling process.
Have you guys got any tips to go around this problem? Should I be importing the landscape from an exterior software? Are there configuration options I could toggle to make editing the landscape feasible in engine? Are there ways to automatically tile a larger landscape while working on it? Should I be using more than one landscape?
Any pointers and ideas are much appreciated! Thanks!