# OpenXR VR Template | Feedback and Discussion

**URL:** <https://forums.unrealengine.com/t/openxr-vr-template-feedback-and-discussion/246425>\
**Category:** XR Development\
**Tags:** unreal-engine\
**Created:** [August 19, 2021, 9:32pm UTC](https://forums.unrealengine.com/t/openxr-vr-template-feedback-and-discussion/246425 "2021-08-19T21:32:07Z")\
**Posts on this page:** 1\
**Showing post:** 98

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**Author:** ![Cheesey\_Problems](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Cheesey\_Problems](https://forums.unrealengine.com/u/Cheesey_Problems)\
**Post date:** [April 5, 2022, 10:44pm UTC](https://forums.unrealengine.com/t/openxr-vr-template-feedback-and-discussion/246425/98 "2022-04-05T22:44:17Z")

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Hey Victor,  
Awesome stuff on the channel. I was playing with the openxr vr template a couple months ago and hand tracking for the quest 2 wasn’t supported out of the box but you mentioned maybe in later releases. I see with the official release of 5.0 the OculusVR plugin is now at 1.59, is hand tracking now supported in the vr template?

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