# OpenXR VR Template | Feedback and Discussion

**URL:** <https://forums.unrealengine.com/t/openxr-vr-template-feedback-and-discussion/246425>\
**Category:** XR Development\
**Tags:** unreal-engine\
**Created:** [August 19, 2021, 9:32pm UTC](https://forums.unrealengine.com/t/openxr-vr-template-feedback-and-discussion/246425 "2021-08-19T21:32:07Z")\
**Posts on this page:** 1\
**Showing post:** 201

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**Author:** ![AxSoler](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/axsoler/32/250446_2.png) [@AxSoler](https://forums.unrealengine.com/u/AxSoler)\
**Post date:** [June 19, 2024, 1:16pm UTC](https://forums.unrealengine.com/t/openxr-vr-template-feedback-and-discussion/246425/201 "2024-06-19T13:16:04Z")

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I’m getting artifacts when creating a new VR project from the template in 5.4.  
They are marked inside the yellow “circle” in the attached image. The artifacts are not stable, kind of vibrating. And when in VR they are only visible through the left eye (and also in the PC preview window).  
It does not happen if I create a new VR project in 5.3.  
Thanks

 ![VRTemplate5-4](https://d3kjluh73b9h9o.cloudfront.net/original/4X/0/b/1/0b1d1e31ab25d3b88746649f4a8655600e457206.png)

UPDATE. I’ve found a bug report about it. I leave the link here

> [@UE5.4 (and 5.4.1) shadows are broken in VR (VR Template, default settings)](https://forums.unrealengine.com/t/ue5-4-and-5-4-1-shadows-are-broken-in-vr-vr-template-default-settings/1841528):
>
> Please select what you are reporting on: Creative What Type of Bug are you experiencing? Other Summary I noticed this problem first in my project after I migrated to UE5.4. The shadows from objects were all broken. They are semi-transparent, distorted and jump all over the place when I turn my head. I then tried to create a project with VR Template from scratch and got the same result. We are talking about default rendering settings: Forward Shader, Virtual Shadow Maps, Lumen, Nanite. On top o…

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