OpenXR VR Template | Feedback and Discussion

Anyone having trouble getting the VR template working on an android device using UE5.3.2? I’ve been working for weeks and I can’t get the VR Template to include OpenXR in the build like I can in UE5.1.1. Builds fine, just won’t run on the HMD. AndroidManifest.xml doesn’t show openxr inclusion like it does in UE5.1.1.

Could really use an assist or point in the right direction. I HAVE to use UE5.3.2.

Thanks in advance!