OpenXR VR Template | Feedback and Discussion

Sorry to ask again about this, but you suggested that the UI/text quality render in VR might be adressed, either as updates to the engine or as an example/template project of best practices (I think about best practices in the line of what meta did with this app, “2D pannels demo”, but UE oriented and with the project Blueprints so see).
Or/and updates to the engine in the line of my referenced post from march’22 (the post which I’m answering here).

I understand priorities change from time to time, but I allow myself to push a little in this direction because with the recent change of price scheme in Unity I assume you’ll soon have a flood of ex-Unity VR devs that will perhaps justify to priorize it somehow. One can always dream at least :wink:

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