Hi! I’m currently using UE 5.1.1 and I’m working in a VR Project.
My aim is to use handtracking with Meta Quest 2 to interact with actors in the scene.
The interaction would be to activate a sequence (animation) using an overlap event between the VR hands and the other actors’ colliders.
My problem seems to be related to the UOclus Hands, which I add as a component to the Motion Controllers along with a Sphere Collider.
But after making a package, the hands don’t appear in-game and when I open UE they have also dissapeared from the VRPawn.
Am I mistaken in any basic matter? Is it fixed in 5.2? Is there any tutorial I could use?
I appreciate your help. Thx.