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Check the thread i linked. As far as im aware it’s not working, though i haven’t tested recently all features listed there. This has gone on for years now since niagara was first introduced.

Im sure epic could fix many things if they wanted and honestly basic stuff like water, clouds and niagara should have been by now. Just because vr has some performance issues doesn’t make it a reasonable excuse for not at least rendering correctly in vr.

The deferred renderer has many features you might want in vr projects and there are ways of getting enough performance out of it like nvidia dlss for example. Though i would be curious to try epics own upscaler and see how it compares, presuming it works of course…

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