I was wondering if it is possible to have a custom data structure for a UDataAsset that contains a custom data field among other things. I’d like to open up a new editor for this data structure. Would the correct way to go about this to make an Engine Plugin? Where would I be able to inject code for handling double-clicking on the custom data structure in the content browser?
It’s possible, did it for the dialogue plugin.
I don’t remember how exactly though. Try watching this https://docs.unrealengine.com/latest/INT/Videos/PLZlv_N0_O1ga0aV9jVqJgog0VWz1cLL5f/zg_VstBxDi8/ to understand how to extend the editor.
And this to understand ue4 plugins https://www.youtube.com/watch?v=hr9ybCCPw9Y
You don’t do that. You overwrite how the data asset window looks.
So for version UE4.15.3 which I am using, do I still have to do all the stuff up to 17:42 to create a dummy object… is that bug still there? Because I managed to build it just fine without it?