# Opening project crashes UEFN

**URL:** <https://forums.unrealengine.com/t/opening-project-crashes-uefn/2100916>\
**Category:** Issues and Bug Reporting\
**Tags:** unreal-engine, fortnite-creative, unreal-editor-for-fortnite, crash, bug-report, fortnite\
**Created:** [November 2, 2024, 3:19pm UTC](https://forums.unrealengine.com/t/opening-project-crashes-uefn/2100916 "2024-11-02T15:19:09Z")\
**Posts on this page:** 1\
**Showing post:** 15

<div class="post-metadata">

**Author:** ![Jimbohalo10](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/jimbohalo10/32/961440_2.png) [@Jimbohalo10](https://forums.unrealengine.com/u/Jimbohalo10)\
**Post date:** [February 1, 2025, 7:35pm UTC](https://forums.unrealengine.com/t/opening-project-crashes-uefn/2100916/15 "2025-02-01T19:35:01Z")

</div>

hi @Jon_Loco ,

GPU work with the power of 2 so look you will need to look at  
[Resizing Textures in Unreal Editor for Fortnite](https://dev.epicgames.com/documentation/en-us/uefn/resizing-textures-in-unreal-editor-for-fortnite)

A long while ago an article was posted on this had an error in the document and how to fix

[Document Resizing Textures contains error 512 is not a Power Of 2](https://forums.unrealengine.com/t/document-resizing-textures-contains-error-512-is-not-a-power-of-2/2028723)

---

_[View the full topic](https://forums.unrealengine.com/t/opening-project-crashes-uefn/2100916)._
