# Opening old Widget or new Widget brakes editor

**URL:** <https://forums.unrealengine.com/t/opening-old-widget-or-new-widget-brakes-editor/299291>\
**Category:** Platform & Builds\
**Tags:** unreal-engine, crash, bug-report, editor, question\
**Created:** [November 18, 2014, 8:00pm UTC](https://forums.unrealengine.com/t/opening-old-widget-or-new-widget-brakes-editor/299291 "2014-11-18T20:00:55Z")\
**Posts on this page:** 1\
**Showing post:** 6

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**Author:** ![anonymous\_user\_e729f54e](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_e729f54e](https://forums.unrealengine.com/u/anonymous_user_e729f54e)\
**Post date:** [November 21, 2014, 5:20pm UTC](https://forums.unrealengine.com/t/opening-old-widget-or-new-widget-brakes-editor/299291/6 "2014-11-21T17:20:27Z")

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Hello ,

I am still unable to reproduce this issue. Could you please provide your dxdiag?

To run a dxdiag report follow the steps below:

- If you are running Windows XP or higher go to your task bar.
- Click on, “Start Button”.
- Click on, “Run”.
- In the pop-up window enter dxdiag and hit ok.
- The DirectX Diagnostic Tool pop-up window should appear.
- Click on, “Save all information”.
- Save As" window should be present.
- Click on, “Save” (The file should be saved to your desktop as dxdiag.txt)
- Exit the DirectX Diagnostic Tool.
- Attach the dxdiag.txt to the next reply you make

I have also provided a link to answer your previous question about how to handle crashing in the future.

Here is a link if you were still curious:

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — https://unrealcommunity.wiki/! You will be able to find content from...

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