# Opening model after import crashes the editor

**URL:** <https://forums.unrealengine.com/t/opening-model-after-import-crashes-the-editor/381602>\
**Category:** Pipeline & Plugins\
**Tags:** unreal-engine, FBX, import, question\
**Created:** [January 12, 2017, 3:03am UTC](https://forums.unrealengine.com/t/opening-model-after-import-crashes-the-editor/381602 "2017-01-12T03:03:48Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![anonymous\_user\_6f262eec](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_6f262eec](https://forums.unrealengine.com/u/anonymous_user_6f262eec)\
**Post date:** [January 12, 2017, 3:03am UTC](https://forums.unrealengine.com/t/opening-model-after-import-crashes-the-editor/381602/1 "2017-01-12T03:03:48Z")

</div>

I can import the attached model successfully, but when I try to open the model in the editor, the editor crashes.

Im using Linux Mint 18 (Ubuntu 16.04), with editor 4.14.3. I had this problem with 4.13.2 also. I do not have this problem with editor 4.13.2.

Here’s a stack trace

```
ssertion failed: IsValid() [File:Runtime/Core/Public/Templates/SharedPointer.h] [Line: 783] 
[Callstack] 00 0x00007f64f839489f FLinuxPlatformStackWalk::CaptureStackBackTrace(unsigned long long*, unsigned int, void*)
[Callstack] 01 0x00007f64f8297bd5 FGenericPlatformStackWalk::StackWalkAndDump(char*, unsigned long, int, void*)
[Callstack] 02 0x00007f64f837c553 FLinuxPlatformStackWalk::StackWalkAndDump(char*, unsigned long, int, void*)
[Callstack] 03 0x00007f64f83b45bc FDebug::LogAssertFailedMessage(char const*, char const*, int, wchar_t const*, ...)
[Callstack] 04 0x00007f64415fd8c0 TCommands::Get()
[Callstack] 05 0x00007f64415f5d17 FSkeletalMeshEditor::BindCommands()
[Callstack] 06 0x00007f64415f5610 FSkeletalMeshEditor::InitSkeletalMeshEditor(EToolkitMode::Type, TSharedPtr const&, USkeletalMesh*)
[Callstack] 07 0x00007f64416034b8 FSkeletalMeshEditorModule::CreateSkeletalMeshEditor(EToolkitMode::Type, TSharedPtr const&, USkeletalMesh*)
[Callstack] 08 0x00007f648b2a84ce FAssetTypeActions_SkeletalMesh::OpenAssetEditor(TArray const&, TSharedPtr)
[Callstack] 09 0x00007f64f0172d2b FAssetEditorManager::OpenEditorForAsset(UObject*, EToolkitMode::Type, TSharedPtr)
[Callstack] 10 0x00007f64e17cd6bc FAssetTypeActions_Base::AssetsActivated(TArray const&, EAssetTypeActivationMethod::Type)
[Callstack] 11 0x00007f6489603eb2 SContentBrowser::OnAssetsActivated(TArray const&, EAssetTypeActivationMethod::Type)
[Callstack] 12 0x00007f64896c5885 TBaseSPMethodDelegateInstance const&, EAssetTypeActivationMethod::Type)>::ExecuteIfSafe(TArray const&, EAssetTypeActivationMethod::Type) const
[Callstack] 13 0x00007f64895c2aca SAssetView::OnListMouseButtonDoubleClick(TSharedPtr)
[Callstack] 14 0x00007f64896860fb TBaseSPMethodDelegateInstance (TSharedPtr)>::Execute(TSharedPtr) const
[Callstack] 15 0x00007f6489686195 TBaseSPMethodDelegateInstance)>::ExecuteIfSafe(TSharedPtr) const
[Callstack] 16 0x00007f648952175a non-virtual thunk to SListView >::Private_OnItemDoubleClicked(TSharedPtr)
[Callstack] 17 0x00007f6489589af7 STableRow >::OnMouseButtonDoubleClick(FGeometry const&, FPointerEvent const&)
[Callstack] 18 0x00007f648958d51d non-virtual thunk to STableRow >::OnMouseButtonDoubleClick(FGeometry const&, FPointerEvent const&)
[Callstack] 19 0x00007f64f1bf4af5 FSlateApplication::RoutePointerDoubleClickEvent(FWidgetPath&, FPointerEvent&)
[Callstack] 20 0x00007f64f1bf4512 FSlateApplication::ProcessMouseButtonDoubleClickEvent(TSharedPtr const&, FPointerEvent&)
[Callstack] 21 0x00007f64f1bf3eb5 FSlateApplication::OnMouseDoubleClick(TSharedPtr const&, EMouseButtons::Type, FVector2D)
[Callstack] 22 0x00007f64f836f386 FLinuxApplication::ProcessDeferredMessage(SDL_Event)
[Callstack] 23 0x00007f64f836e62d FLinuxApplication::AddPendingEvent(SDL_Event)
[Callstack] 24 0x00007f64f836e4fc FLinuxPlatformMisc::PumpMessages(bool)
[Callstack] 25 0x000000000041e14d FEngineLoop::Tick() [Runtime/Core/Public/UObject/NameTypes.h, line 633]
[Callstack] 26 0x00000000004230ca GuardedMain(wchar_t const*) [/home/jrailsback/Documents/UnrealEngine/Engine/Source/Runtime/Launch/Private/Launch.cpp, line 152]
[Callstack] 27 0x00007f64ee62affc CommonLinuxMain(int, char**, int (*)(wchar_t const*))
[Callstack] 28 0x00007f64ed9d2830 /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf0) [0x7f64ed9d2830]
[Callstack] 29 0x00000000004137c9

```

I’d love to attach the model, but it is 30Mb in size.

Opening materials imported is no problem. Opening either the model or skeleton crashes the editor.

Thanks,

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<div class="post-metadata">

**Author:** ![anonymous\_user\_2b03d27c](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_2b03d27c](https://forums.unrealengine.com/u/anonymous_user_2b03d27c)\
**Post date:** [January 12, 2017, 4:37pm UTC](https://forums.unrealengine.com/t/opening-model-after-import-crashes-the-editor/381602/2 "2017-01-12T16:37:09Z")

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Hey -

Thank you for submitting your bug report. This is a known issue with opening Persona on Linux. You can find details for the reported issue here: [Unreal Engine Issues and Bug Tracker (UE-38790)](https://issues.unrealengine.com/issue/UE-38790) . You can track the report’s status as the issue is reviewed by our development staff. Please be aware that this issue may not be prioritized or fixed soon.

Cheers
