Opening D Drive folder based off mesh


I’m currently creating an asset manager and I’m having trouble figuring out how to script the following function: The way I have my asset manager set up is that the player character is a blueprint class that swaps meshes at the click of a widget button with (names of each asset). I want my widget named (Go to Folder) button to open based off the designated mesh that is currently being displayed as my player character. Any help would be appreciated. I have a similar function working where I can open a folder, whenever I take a screenshot but that was a much simpler blueprint