I have some c++ OpenGL ES 1 code that I would ideally like to render in conjunction with the normal UnReal rendering. What opportunities are there for me to do this? This would be in the form of an overlay and would not need t interact (via depth buffering for example).
Is there some form of plugin in the UnReal rendering pipeline that I can access to add code (whether it be ES 3.1 or other)?
Thanks for any pointers,