So I been scooping around in the open world demo and looks good, but not sure how you would use this setup on landscapes. The show case uses a ground texture on a static mesh that doesn’t have collision…
So why there a such a big difference here.
how would you go about using multiple textures on a landscape? If I read correctly, you can only have 16 texture samples and just the rock one alone has 6.
More in depth guild would be nice on how to use these on a landscape unless the whole thing is to be a static mesh.