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open the door when actor passes through

Hello everybody,
i am new to ue4 and i have a problem with a blueprint.
I have a door that opens when the first person character passes and it works.
now I need to do an animation with the camera going through the door and opening, but I can’t get it to work with the same blueprint
how would you do it?

So is your door a blueprint that checks for the first person character and then opens with a timeline animation? Or is it a physical hinge that your first person character pushes through? Or does your first person character check for the doors?