# \[Open Source\] UnrealPython — Runtime Python integration for Unreal Engine 5

**URL:** <https://forums.unrealengine.com/t/open-source-unrealpython-runtime-python-integration-for-unreal-engine-5/2731632>\
**Category:** Showcase\
**Tags:** Python, unreal-engine, UE5, runtime, Scripting, fab\
**Created:** [June 26, 2026, 1:51pm UTC](https://forums.unrealengine.com/t/open-source-unrealpython-runtime-python-integration-for-unreal-engine-5/2731632 "2026-06-26T13:51:50Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![MoonWind2230](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@MoonWind2230](https://forums.unrealengine.com/u/MoonWind2230)\
**Post date:** [June 26, 2026, 1:51pm UTC](https://forums.unrealengine.com/t/open-source-unrealpython-runtime-python-integration-for-unreal-engine-5/2731632/1 "2026-06-26T13:51:50Z")

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Hi everyone,

I’m building UnrealPython, an open-source Unreal Engine plugin that embeds CPython at runtime.

Why:  
Unreal’s built-in Python is great for editor scripting, but it is editor-only. UnrealPython focuses on runtime use cases: runtime scripting logic, packaged builds, Blueprint/C++ interop, and generated UE wrappers.

Current status:

- UE 5.7 / 5.8
- CPython 3.14.5 bundled
- Runtime: Win64, Android, Mac, iOS
- Editor tools: Win64, Mac
- MIT license

GitHub: [GitHub - jokance/UnrealPython: Embeds Python in Unreal Engine for runtime scripting, Blueprint/C++ interop, and generated Python bindings. · GitHub](https://github.com/jokance/UnrealPython)

I’m looking for:

- feedback from plugin developers
- packaging tests on different platforms
- real runtime scripting/modding use cases
- contributors for docs, samples, wrappers, and platform validation
