[OPEN SOURCE] Not Yet: Dialogue System

Hi Elathan,

Thanks for the reply, great stuff.

In the meantime i’ve figured out a way to do it via blueprints and functions, Specifically using a switch with the ModifyFloatValue function.

Animations are synced up with a delay to progress the dialogue further.

The only thing I’m still wondering about is in regards to hiding the buttons in the UMG, I still have the “Next” button appear. I can’t seem to leave the field blank in the Dlg Editor and have it not appear.

Please advise.