In the meantime i’ve figured out a way to do it via blueprints and functions, Specifically using a switch with the ModifyFloatValue function.
Animations are synced up with a delay to progress the dialogue further.
The only thing I’m still wondering about is in regards to hiding the buttons in the UMG, I still have the “Next” button appear. I can’t seem to leave the field blank in the Dlg Editor and have it not appear.