Hey, so as you can see on the video (- YouTube) if a Controlled Player falls of KillZ, the level will open again.
Problem is when an UnPossessed Player falls off to KillZ, it appears the game stays in a state of trying to open the current level over and over again.
Alternatively, if I use console command RestarLevel, the same thing happens.
Here’s how I’m opening the level On Destroyed Event:
Any ideas? Thanks.