Open Current Level on Event On Destroyed Error

Hey, so as you can see on the video (- YouTube) if a Controlled Player falls of KillZ, the level will open again.

Problem is when an UnPossessed Player falls off to KillZ, it appears the game stays in a state of trying to open the current level over and over again.

Alternatively, if I use console command RestarLevel, the same thing happens.

Here’s how I’m opening the level On Destroyed Event:

Any ideas? Thanks.

Use the restartGame or restartPlayer event from the gameMode

Thank you, it works now :slight_smile: