[Open Beta] Procedural On-the-Fly Animation in UE4: iTween!

Thank you so much for the heads up! I actually haven’t even tried networking games yet, so this is good information to have! I’ll have to rework this in a future update. It’s hard to use the tweening object as a context object because data tween and UMG tweens make that difficult, but perhaps there is another way to get the world without grabbing the viewport. The obvious answer is to have a context object pin but I personally hate that approach. I’ll have to research this. Again, I appreciate you writing about this!