[Open Beta] Procedural On-the-Fly Animation in UE4: iTween!

It doesn’t involve building the engine source, but you do have to make a new C++ project. Fortunately, you don’t have to do much beyond that. I have a few minutes today so I’ll make a video walkthrough for compiling iTween. :slight_smile:

Not a problem catalejo, whatever gets the job done! I wouldn’t expect everything to be tweenable by 1.0, what I meant to say was that really specific tweens would be the focus after 1.0 ships. But since everyone has cameras, I can certainly make that a priority before 1.0. Thanks for stopping by!